![]() I feel even if it were three it would be fair. Two continues is paltry considering the game’s length and difficulty. I’m sure many will die repeatedly without even knowing why. Speaking of bosses, the Mode 7 effects may look cool but they are gratuitous and confusing. Either that or the bosses soak up entirely too much damage. While each weapon can be upgraded none feel as powerful as they should. This is a challenging game due to a number of factors. To enjoy Super Turrican 2 you will have to put dedicate some time. Unlike most titles that suffer when switching up play styles all are done incredibly well in this case. There is even a shooting level that pays homage to Axelay with its rolling Mode 7 viewpoint. Some of these like the hover bike, are a bit confusing at first but incredibly fun when you learn the mechanics. The level variety is high as you also pilot a number of vehicles as well. The game does not simply rely on its length to keep you entertained either. ![]() Honestly this is one of the longer pure action titles of that era and I love it. There are five main stages, each split into multiple sections. Super Turrican 2 is longer than its predecessor, fixing that game’s one major flaw. ![]() The game is full of inventive scenarios like this and is better for it. But even that changes as you descend to the ground and hop from sandworm to sandworm. Some of its best moments are reminiscent of Konami’s title, such as hanging from the bottom of an aircraft while fighting enemies. Super Turrican 2 throws you into one set piece after another, each more fantastical than the last. The developers have done an extraordinary job with the change in focus though. I may not have been a fan of the older Turrican titles but the large levels full of secrets is part of what made them unique. Super Turrican 2 trades exploration for all out action in the style of Contra III. Those that were upset about Super Turrican’s scaling back of level exploration will be even more disappointed here. The freeze beam also returns but this time doubles as a grappling hook which sees plenty of use throughout the game. Sadly it isn’t useful and almost feels like it is there out of obligation. The Turrican energy wheel returns but now uses a meter. Homing missiles were carried over from Mega Turrican but other than that there isn’t anything new. the last weapon is a bouncing shot that will somehow also bounce in the air. The machine gun upgrades to a wide beam, the laser will slightly bend to track targets, and the flamethrower….sucks. In terms of mechanics not a whole lot has changed from the first game. Super Turrican 2 is also one of the best pure action games for the SNES. This hidden gem boasts some of the highest production values of that generation and has the gameplay to back it up. Of the many brilliant games in that period Super Turrican 2 flew under the radar. Mind you we were trading solid but generic 2d goodness for terrible 3d experiments that did not age well but I digress. For every Vectorman or Donkey Kong Country 2 you got Izzy’s Quest for the Olympic Rings or Judge Dredd. But at the same time there were so many generic 2d platformers that it was obvious why the move to 3d was necessary. There were many brilliant games released, some of which rank among the best games of all time. The later years of the 16-bit generation were both amazing and disappointing. ![]() Developer: Factor 5 Publisher: Ocean Released: November 1995 Genre: Action
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